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Feasibility of Pediatric Game-Based Neurorehabilitation Using Telehealth Technologies: A Case Report/ Grace Reifenberg; Gabrielle Gabrosek; Kelly Tanner; Karen Harpster; Rachel Proffitt; Andrew Persch

By: Reifenberg, Grace.
Contributor(s): Gabrosek, Gabrielle | Tanner, Kelly | Harpster, Karen | Proffitt, Rachel | Persch, Andrew C.
Material type: materialTypeLabelArticleISSN: 02729490.Subject(s): Teràpia Ocupacional | Rehabilitació neurològica | Videojocs | Paràlisi cerebral | Pediatria | InfantsOnline resources: Accés restringit usuaris EUIT In: American Journal of Occupational Therapy 2017 MAI-JUN; 71(3): 7103190040p1-7103190040p8Summary: This case report is the first in a series of reports designed to determine the feasibility of implementing game-based neurorehabilitation using telehealth technologies (GbN+TT) for children with cerebral palsy, evaluate the responsiveness of relevant outcome measures to changes in motor impairment and activity participation after intervention, and identify technological challenges associated with implementation of GbN+TT. The participant completed more than 56 hr of game-based neurorehabilitation over 8 wk using the Timocco platform in his home. The primary measures of motor impairment (Bruininks–Oseretsky Test of Motor Proficiency, Second Edition) and function (Pediatric Motor Activity Log) were both sensitive to change. Results indicate that it is feasible to administer GbN+TT to a child with cerebral palsy and monitor outcomes using standardized assessments. tags: cerebral palsy, child, measures of outcome, neurological rehabilitation, pediatrics
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Journal article Journal article Escola Universitària d'Infermeria i Teràpia Ocupacional de Terrassa
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Special issue on: Occupational Therapy's Role in Neurorehabilitation

This case report is the first in a series of reports designed to determine the feasibility of implementing game-based neurorehabilitation using telehealth technologies (GbN+TT) for children with cerebral palsy, evaluate the responsiveness of relevant outcome measures to changes in motor impairment and activity participation after intervention, and identify technological challenges associated with implementation of GbN+TT. The participant completed more than 56 hr of game-based neurorehabilitation over 8 wk using the Timocco platform in his home. The primary measures of motor impairment (Bruininks–Oseretsky Test of Motor Proficiency, Second Edition) and function (Pediatric Motor Activity Log) were both sensitive to change. Results indicate that it is feasible to administer GbN+TT to a child with cerebral palsy and monitor outcomes using standardized assessments.
tags: cerebral palsy, child, measures of outcome, neurological rehabilitation, pediatrics

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